Resume

IMDb

IMDb

IMDb

movies I've worked on

Sunny Xiaoxin Sun Email: sunnyspaceundefined@duck.com


Sunny Xiaoxin Sun
Email: sunnyspaceundefined@duck.com


Sunny Xiaoxin Sun
Email: sunnyspaceundefined@duck.com


EXPERIENCEs

Territory Studio | Interactive Media Studio | San Francisco, CA, USA (Atlas)
Hired as Associate Producer, credited as Production Coordinator

02/2023 - 12/2023

  • Managed project lifecycles (joined ⅓ of the way, and finished till final delivery; there were two cycles)

  • Led cross-functional teams (IT, art director, artists and the other producer)

  • Managed clients (weekly team meetings; daily slack/email/call communications)

  • Collaborated with other VFX studios (Scanline VFX, MPC, ILM, Cantina Creative)

  • Asset management, performed adept oversight of the asset pipelines, releases, and versioning (all files/assets land in my inbox; I control all the ins-and-outs, as well as asset management) 

  • Calendar management (for art director, artists and meetings with clients)

  • Notes management (to make sure all notes from the client are addressed, in-time, and accurately; also help with artists to interpret notes from time to time)


CoSA VFX  | VFX Facility | North Hollywood, California, USA (One Piece)
Senior VFX Coordinator

12/2022 - 02/2023

  • Oversaw and manage a robust portfolio of 300+ deliverables

  • Streamlined asset ingestion and management workflows (ran ingestion, file structure)

  • Facilitated daily review cycles (artists, supervisor, producer)

  • Delivered finalized assets with exceptional accuracy (transcoded deliverables)


Barnstorm VFX  | Boutique VFX Facility | Burbank, California, USA (Wakanda Forever, Antman, Star Trek)
VFX Coordinator

06/2022 - 12/2022

  • Basically same as above


Myth VFX | Chinese Feature Films | Qingdao, China (Fengshen Trilogy) (I speak mandarin)

VFX Assistant

05/2018 - 08/2019                  

  • Spearheaded and owned the end-to-end on-set VFX production process (collaborating with costume, set design, prop, location, previs/techvis vendors, cast, ADs, etc; the crew had over 2000 people)

  • Faced unprecedented challenges requiring innovative solutions (as many workflows lacked prior examples)

  • Managed an extraordinary workload (12~14 hours a day during principle photography)

  • Streamlined data management workflows (built a database, managed it)

  • Led the integration of a diverse team (visa acquiring, travel booking, translating etc)

  • The first movie came out, did ok in China; second and third are still yet to be released


Noitom Technology and Motion Picture Ltd. | MoCap Startup | Shanghai, China (I speak mandarin)

VR Producer

11/2016 - 09/2017

  • Directed the full lifecycle development and delivery of immersive VR experiences (2 products: 1. Previs for a feature film; 2. Mixed-reality virtual camera rendered short film)

  • Defined and articulated detailed project scopes (ran production meetings)

  • Delivered final projects on time and to the highest standards

  • The company eventually went out of business, perhaps too ahead of its time; 2016 was quite early

SKILLs 

Production Processes - ShotGrid, RV, CineSync, Frame IO

MoCap/VR - OptiTrack, Oculus, Noitom Mocap

Production - StudioBinder, Movie Magic 

Data Wrangling - FileMaker, FACS 

EDUCATION

Yali Middle School + High School

South Tahoe High School

The Ohio State University (physics + psychology)

REFERENCEs

Marti Romances, Co-owner of Territory Studio

Douglas Hans Smith, VFX Supervisor, 69th Academy Awards for Best Visual Effects

Jeremy Ball, VFX Supervisor, 2017 Emmy Nomination for Best Visual Effects


PROJECTs (how it’s been)

2025:

Not sure how to start the year yet.


2024:

Gap year - living life (got married, started writing a screenplay, and building an app)


2023:

Atlas: Netflix Original Film || Client: Netflix (For Territory Studio)

One Piece(TV Series): Netflix || Client: Netflix (For CoSA VFX)


2022:

Star Trek: Strange New Worlds, season 2 || Client: Paramount Original (For Barnstorm VFX)

Star Trek: Discovery, season 5 || Client: Paramount Original (For Barnstorm VFX)

Black Panther: Wakanda Forever || Client: Marvel Studios (For Barnstorm VFX)

Ant-man and the Wasp: Quantumania || Client: Marvel Studios (For Barnstorm VFX)


2021:

UCLA Producing Program (for legal status in the States, and recharge)


2020:

Stuck in Covid, while visiting Los Angeles, CA.


2019-2018:

Creation of the Gods I: Kingdom of Storms || Client: Myth VFX (For Myth VFX), mostly in Qingdao.


2017: 

VR/MR, virtual camera research at Noitom, Shanghai. 


2016: 

Graduated! 


2016-2011:

THE Ohio State University, met my husband.


2011-2010: 

Exchange student in South Tahoe High School, CA.


2010-2008:

Yali High School, Changsha, China. 


2008-2006: 

Yali Middle School, Changsha, China. 


2006-2000: 

Yuying Elementary School, Changsha, China. 


1993: 

Born!



EXPERIENCEs

Territory Studio | Interactive Media Studio | San Francisco, CA, USA (Atlas)
Hired as Associate Producer, credited as Production Coordinator

02/2023 - 12/2023

  • Managed project lifecycles (joined ⅓ of the way, and finished till final delivery; there were two cycles)

  • Led cross-functional teams (IT, art director, artists and the other producer)

  • Managed clients (weekly team meetings; daily slack/email/call communications)

  • Collaborated with other VFX studios (Scanline VFX, MPC, ILM, Cantina Creative)

  • Asset management, performed adept oversight of the asset pipelines, releases, and versioning (all files/assets land in my inbox; I control all the ins-and-outs, as well as asset management) 

  • Calendar management (for art director, artists and meetings with clients)

  • Notes management (to make sure all notes from the client are addressed, in-time, and accurately; also help with artists to interpret notes from time to time)


CoSA VFX  | VFX Facility | North Hollywood, California, USA (One Piece)
Senior VFX Coordinator

12/2022 - 02/2023

  • Oversaw and manage a robust portfolio of 300+ deliverables

  • Streamlined asset ingestion and management workflows (ran ingestion, file structure)

  • Facilitated daily review cycles (artists, supervisor, producer)

  • Delivered finalized assets with exceptional accuracy (transcoded deliverables)


Barnstorm VFX  | Boutique VFX Facility | Burbank, California, USA (Wakanda Forever, Antman, Star Trek)
VFX Coordinator

06/2022 - 12/2022

  • Basically same as above


Myth VFX | Chinese Feature Films | Qingdao, China (Fengshen Trilogy) (I speak mandarin)

VFX Assistant

05/2018 - 08/2019                  

  • Spearheaded and owned the end-to-end on-set VFX production process (collaborating with costume, set design, prop, location, previs/techvis vendors, cast, ADs, etc; the crew had over 2000 people)

  • Faced unprecedented challenges requiring innovative solutions (as many workflows lacked prior examples)

  • Managed an extraordinary workload (12~14 hours a day during principle photography)

  • Streamlined data management workflows (built a database, managed it)

  • Led the integration of a diverse team (visa acquiring, travel booking, translating etc)

  • The first movie came out, did ok in China; second and third are still yet to be released


Noitom Technology and Motion Picture Ltd. | MoCap Startup | Shanghai, China (I speak mandarin)

VR Producer

11/2016 - 09/2017

  • Directed the full lifecycle development and delivery of immersive VR experiences (2 products: 1. Previs for a feature film; 2. Mixed-reality virtual camera rendered short film)

  • Defined and articulated detailed project scopes (ran production meetings)

  • Delivered final projects on time and to the highest standards

  • The company eventually went out of business, perhaps too ahead of its time; 2016 was quite early

SKILLs 

Production Processes - ShotGrid, RV, CineSync, Frame IO

MoCap/VR - OptiTrack, Oculus, Noitom Mocap

Production - StudioBinder, Movie Magic 

Data Wrangling - FileMaker, FACS 

EDUCATION

Yali Middle School + High School

South Tahoe High School

The Ohio State University (physics + psychology)

REFERENCEs

Marti Romances, Co-owner of Territory Studio

Douglas Hans Smith, VFX Supervisor, 69th Academy Awards for Best Visual Effects

Jeremy Ball, VFX Supervisor, 2017 Emmy Nomination for Best Visual Effects


PROJECTs (how it’s been)

2025:

Not sure how to start the year yet.


2024:

Gap year - living life (got married, started writing a screenplay, and building an app)


2023:

Atlas: Netflix Original Film || Client: Netflix (For Territory Studio)

One Piece(TV Series): Netflix || Client: Netflix (For CoSA VFX)


2022:

Star Trek: Strange New Worlds, season 2 || Client: Paramount Original (For Barnstorm VFX)

Star Trek: Discovery, season 5 || Client: Paramount Original (For Barnstorm VFX)

Black Panther: Wakanda Forever || Client: Marvel Studios (For Barnstorm VFX)

Ant-man and the Wasp: Quantumania || Client: Marvel Studios (For Barnstorm VFX)


2021:

UCLA Producing Program (for legal status in the States, and recharge)


2020:

Stuck in Covid, while visiting Los Angeles, CA.


2019-2018:

Creation of the Gods I: Kingdom of Storms || Client: Myth VFX (For Myth VFX), mostly in Qingdao.


2017: 

VR/MR, virtual camera research at Noitom, Shanghai. 


2016: 

Graduated! 


2016-2011:

THE Ohio State University, met my husband.


2011-2010: 

Exchange student in South Tahoe High School, CA.


2010-2008:

Yali High School, Changsha, China. 


2008-2006: 

Yali Middle School, Changsha, China. 


2006-2000: 

Yuying Elementary School, Changsha, China. 


1993: 

Born!



EXPERIENCEs

Territory Studio | Interactive Media Studio | San Francisco, CA, USA (Atlas)
Hired as Associate Producer, credited as Production Coordinator

02/2023 - 12/2023

  • Managed project lifecycles (joined ⅓ of the way, and finished till final delivery; there were two cycles)

  • Led cross-functional teams (IT, art director, artists and the other producer)

  • Managed clients (weekly team meetings; daily slack/email/call communications)

  • Collaborated with other VFX studios (Scanline VFX, MPC, ILM, Cantina Creative)

  • Asset management, performed adept oversight of the asset pipelines, releases, and versioning (all files/assets land in my inbox; I control all the ins-and-outs, as well as asset management) 

  • Calendar management (for art director, artists and meetings with clients)

  • Notes management (to make sure all notes from the client are addressed, in-time, and accurately; also help with artists to interpret notes from time to time)


CoSA VFX  | VFX Facility | North Hollywood, California, USA (One Piece)
Senior VFX Coordinator

12/2022 - 02/2023

  • Oversaw and manage a robust portfolio of 300+ deliverables

  • Streamlined asset ingestion and management workflows (ran ingestion, file structure)

  • Facilitated daily review cycles (artists, supervisor, producer)

  • Delivered finalized assets with exceptional accuracy (transcoded deliverables)


Barnstorm VFX  | Boutique VFX Facility | Burbank, California, USA (Wakanda Forever, Antman, Star Trek)
VFX Coordinator

06/2022 - 12/2022

  • Basically same as above


Myth VFX | Chinese Feature Films | Qingdao, China (Fengshen Trilogy) (I speak mandarin)

VFX Assistant

05/2018 - 08/2019                  

  • Spearheaded and owned the end-to-end on-set VFX production process (collaborating with costume, set design, prop, location, previs/techvis vendors, cast, ADs, etc; the crew had over 2000 people)

  • Faced unprecedented challenges requiring innovative solutions (as many workflows lacked prior examples)

  • Managed an extraordinary workload (12~14 hours a day during principle photography)

  • Streamlined data management workflows (built a database, managed it)

  • Led the integration of a diverse team (visa acquiring, travel booking, translating etc)

  • The first movie came out, did ok in China; second and third are still yet to be released


Noitom Technology and Motion Picture Ltd. | MoCap Startup | Shanghai, China (I speak mandarin)

VR Producer

11/2016 - 09/2017

  • Directed the full lifecycle development and delivery of immersive VR experiences (2 products: 1. Previs for a feature film; 2. Mixed-reality virtual camera rendered short film)

  • Defined and articulated detailed project scopes (ran production meetings)

  • Delivered final projects on time and to the highest standards

  • The company eventually went out of business, perhaps too ahead of its time; 2016 was quite early

SKILLs 

Production Processes - ShotGrid, RV, CineSync, Frame IO

MoCap/VR - OptiTrack, Oculus, Noitom Mocap

Production - StudioBinder, Movie Magic 

Data Wrangling - FileMaker, FACS 

EDUCATION

Yali Middle School + High School

South Tahoe High School

The Ohio State University (physics + psychology)

REFERENCEs

Marti Romances, Co-owner of Territory Studio

Douglas Hans Smith, VFX Supervisor, 69th Academy Awards for Best Visual Effects

Jeremy Ball, VFX Supervisor, 2017 Emmy Nomination for Best Visual Effects


PROJECTs (how it’s been)

2025:

Not sure how to start the year yet.


2024:

Gap year - living life (got married, started writing a screenplay, and building an app)


2023:

Atlas: Netflix Original Film || Client: Netflix (For Territory Studio)

One Piece(TV Series): Netflix || Client: Netflix (For CoSA VFX)


2022:

Star Trek: Strange New Worlds, season 2 || Client: Paramount Original (For Barnstorm VFX)

Star Trek: Discovery, season 5 || Client: Paramount Original (For Barnstorm VFX)

Black Panther: Wakanda Forever || Client: Marvel Studios (For Barnstorm VFX)

Ant-man and the Wasp: Quantumania || Client: Marvel Studios (For Barnstorm VFX)


2021:

UCLA Producing Program (for legal status in the States, and recharge)


2020:

Stuck in Covid, while visiting Los Angeles, CA.


2019-2018:

Creation of the Gods I: Kingdom of Storms || Client: Myth VFX (For Myth VFX), mostly in Qingdao.


2017: 

VR/MR, virtual camera research at Noitom, Shanghai. 


2016: 

Graduated! 


2016-2011:

THE Ohio State University, met my husband.


2011-2010: 

Exchange student in South Tahoe High School, CA.


2010-2008:

Yali High School, Changsha, China. 


2008-2006: 

Yali Middle School, Changsha, China. 


2006-2000: 

Yuying Elementary School, Changsha, China. 


1993: 

Born!



sunnyspaceundefined@duck.com

website designed by Daiga Shinohara

©2025 Xiaoxin Sun, All rights reserved

I’m an independent creator born in 1993 in Changsha, now based in California. My writing started from an urgent need to express. Back in school, I often felt overwhelmed by the chaos and complexity of the world—by the emotions and stories left unsaid. Writing became my way of organizing my thoughts, finding clarity, and gradually, connecting with the outside world.


Right now, I’m focused on writing and filmmaking. My blog is a “real writing experiment,” where I try to update daily, documenting my thoughts, emotional shifts, observations on relationships, and my creative process. It’s also a record of my journey to becoming a director. After returning to China in 2016, I entered the film industry and worked in the visual effects production department on projects like Creation of the Gods I, Creation of the Gods II, and Wakanda Forever, with experience in both China and Hollywood. Since 2023, I’ve shifted my focus to original storytelling. I’m currently developing several scripts and will shoot when the time feels right. You can check out my IMDb: https://m.imdb.com/name/nm12651401/.


I’m currently revising my first script. It’s not grand in scale, but it’s deeply personal—centered on memory, my father, and the city. I want to make films that belong to me, and to our generation: grounded yet profound, sensitive but resolute. I believe film is not only a form of artistic expression—it’s a way to intervene in reality.

我是1993年出生于长沙的自由创作者,现居加州。我的写作起点来自一种“必须表达”的冲动。学生时代,我常感受到世界的混乱与复杂,那些没有被说出来的情绪和故事让我感到不安。写作是我自我整理、自我清晰的方式,也逐渐成为我与外界建立连接的路径。


我目前专注于写作和电影。我的博客是一个“真实写作实验”,尽量每天更新,记录我的思考、情绪流动、人际观察和创作过程。我16年回国之后开始进入电影行业,曾在视效部门以制片的身份参与制作《封神1》《封神2》《Wankanda Forever》等,在中国和好莱坞都工作过,23年之后开始转入创作,目前正在创作一些剧本,时机合适的时候会拍。可以看下我的imdb:https://m.imdb.com/name/nm12651401/


我正在重新回去修改我第一个剧本——它并不宏大,却非常个人,围绕记忆、父亲与城市展开。我想拍属于我、也属于我们这一代人的电影:贴地而深刻,敏感又笃定。我相信电影不只是艺术表达,它也是一种现实干预。

sunnyspaceundefined@duck.com

website designed by Daiga Shinohara

©2025 Xiaoxin Sun, All rights reserved

I’m an independent creator born in 1993 in Changsha, now based in California. My writing started from an urgent need to express. Back in school, I often felt overwhelmed by the chaos and complexity of the world—by the emotions and stories left unsaid. Writing became my way of organizing my thoughts, finding clarity, and gradually, connecting with the outside world.


Right now, I’m focused on writing and filmmaking. My blog is a “real writing experiment,” where I try to update daily, documenting my thoughts, emotional shifts, observations on relationships, and my creative process. It’s also a record of my journey to becoming a director. After returning to China in 2016, I entered the film industry and worked in the visual effects production department on projects like Creation of the Gods I, Creation of the Gods II, and Wakanda Forever, with experience in both China and Hollywood. Since 2023, I’ve shifted my focus to original storytelling. I’m currently developing several scripts and will shoot when the time feels right. You can check out my IMDb: https://m.imdb.com/name/nm12651401/.


I’m currently revising my first script. It’s not grand in scale, but it’s deeply personal—centered on memory, my father, and the city. I want to make films that belong to me, and to our generation: grounded yet profound, sensitive but resolute. I believe film is not only a form of artistic expression—it’s a way to intervene in reality.

我是1993年出生于长沙的自由创作者,现居加州。我的写作起点来自一种“必须表达”的冲动。学生时代,我常感受到世界的混乱与复杂,那些没有被说出来的情绪和故事让我感到不安。写作是我自我整理、自我清晰的方式,也逐渐成为我与外界建立连接的路径。


我目前专注于写作和电影。我的博客是一个“真实写作实验”,尽量每天更新,记录我的思考、情绪流动、人际观察和创作过程。我16年回国之后开始进入电影行业,曾在视效部门以制片的身份参与制作《封神1》《封神2》《Wankanda Forever》等,在中国和好莱坞都工作过,23年之后开始转入创作,目前正在创作一些剧本,时机合适的时候会拍。可以看下我的imdb:https://m.imdb.com/name/nm12651401/


我正在重新回去修改我第一个剧本——它并不宏大,却非常个人,围绕记忆、父亲与城市展开。我想拍属于我、也属于我们这一代人的电影:贴地而深刻,敏感又笃定。我相信电影不只是艺术表达,它也是一种现实干预。

sunnyspaceundefined@duck.com

website designed by Daiga Shinohara

©2025 Xiaoxin Sun, All rights reserved

I’m an independent creator born in 1993 in Changsha, now based in California. My writing started from an urgent need to express. Back in school, I often felt overwhelmed by the chaos and complexity of the world—by the emotions and stories left unsaid. Writing became my way of organizing my thoughts, finding clarity, and gradually, connecting with the outside world.


Right now, I’m focused on writing and filmmaking. My blog is a “real writing experiment,” where I try to update daily, documenting my thoughts, emotional shifts, observations on relationships, and my creative process. It’s also a record of my journey to becoming a director. After returning to China in 2016, I entered the film industry and worked in the visual effects production department on projects like Creation of the Gods I, Creation of the Gods II, and Wakanda Forever, with experience in both China and Hollywood. Since 2023, I’ve shifted my focus to original storytelling. I’m currently developing several scripts and will shoot when the time feels right. You can check out my IMDb: https://m.imdb.com/name/nm12651401/.


I’m currently revising my first script. It’s not grand in scale, but it’s deeply personal—centered on memory, my father, and the city. I want to make films that belong to me, and to our generation: grounded yet profound, sensitive but resolute. I believe film is not only a form of artistic expression—it’s a way to intervene in reality.

我是1993年出生于长沙的自由创作者,现居加州。我的写作起点来自一种“必须表达”的冲动。学生时代,我常感受到世界的混乱与复杂,那些没有被说出来的情绪和故事让我感到不安。写作是我自我整理、自我清晰的方式,也逐渐成为我与外界建立连接的路径。


我目前专注于写作和电影。我的博客是一个“真实写作实验”,尽量每天更新,记录我的思考、情绪流动、人际观察和创作过程。我16年回国之后开始进入电影行业,曾在视效部门以制片的身份参与制作《封神1》《封神2》《Wankanda Forever》等,在中国和好莱坞都工作过,23年之后开始转入创作,目前正在创作一些剧本,时机合适的时候会拍。可以看下我的imdb:https://m.imdb.com/name/nm12651401/


我正在重新回去修改我第一个剧本——它并不宏大,却非常个人,围绕记忆、父亲与城市展开。我想拍属于我、也属于我们这一代人的电影:贴地而深刻,敏感又笃定。我相信电影不只是艺术表达,它也是一种现实干预。